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Wrap Up

You now have a small but capable 2D game engine and a complete game built on top of it.

What you built

  • Core engine loop and timing
  • Input handling, entities, and collisions
  • UI overlays and state management
  • Asset loading, audio, particles, and camera
  • Event‑driven effects and wave systems
  • System‑based architecture for scalability

Where to go next

  • Add save/load for high scores.
  • Improve enemy AI and behaviors.
  • Add new weapons, upgrades, or power‑ups.
  • Explore spatial partitioning for faster collisions.
  • Port the renderer to WebGL.

Thanks for building along!