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Wrap Up
You now have a small but capable 2D game engine and a complete game built on top of it.
What you built
- Core engine loop and timing
- Input handling, entities, and collisions
- UI overlays and state management
- Asset loading, audio, particles, and camera
- Event‑driven effects and wave systems
- System‑based architecture for scalability
Where to go next
- Add save/load for high scores.
- Improve enemy AI and behaviors.
- Add new weapons, upgrades, or power‑ups.
- Explore spatial partitioning for faster collisions.
- Port the renderer to WebGL.
Thanks for building along!